Beastcraft

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History

The Beastcraft Hall was founded twenty turns after the end of the Ninth Pass. It was decided that the Hall would be located near Opal Cove Hold.

Hall Schedule

Apprentices

Beastcraft Hall requires all of its members to be involved in the education process. The following is a typical day for the apprentices:

6 c/m Breakfast

7 c/m Dormitory clean-up & inspection

8 c/m First class session

10 c/m Second class session

12 c/m Noon meal

13 c/m Chore sections/ individualized lessons

14 c/m Third class session

16 c/m Chore sections/ individualized lessons

17 c/m Free time

18 c/m Evening meal

19 c/m Individual lessons

20 c/m Mandatory study

21 c/m Free time

22 c/m Light's out

Journeymen

  • Journeymen have more relaxed schedules, at least with regards to lights out and free time. Journeymen resident at the Hall receive a new assignment each month, within the confines of the Hall and Opal Cove Hold's area. Any journeyman assigned elsewhere will be responsible for whatever duties his current position requires at that location.

Masters

  • Masters have permanent assignments and are given more free time to pursue their individual projects.

Details of Animal Care